Dein Suchergebnis zum Thema: have

KS1 Computing | Mats and routes

https://www.raspberrypi.org/curriculum/key-stage-1/programming-a-robot-algorithms/mats-and-routes

Learners will design, create, and test a mat for a floor robot. This will introduce the idea that design in programming not only includes code and algorithms, but also artefacts related to the project, such as artwork. Note: The designs in this lesson can be changed to suit a topic or theme that the class is learning about. The ideas included in the slides are examples.
Learning objectives To explain that programming projects can have code and artwork

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Astro Pi flight case – Raspberry Pi Foundation

https://www.raspberrypi.org/blog/astro-pi-flight-case/

You can’t just take a Raspberry Pi into space in your pocket or an old soft scoop ice cream tub. It’s too spiky for one thing. What you need is a block of aluminium the size of your head and some mad milling skills to make the best Pi case ever. Dave Honess explains: The…
or mountaineering with those hooks on the ends, and so the four corner columns have

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KS1 Computing | Exploring the toolbar

https://www.raspberrypi.org/curriculum/key-stage-1/creating-media-digital-writing/exploring-the-toolbar

In this lesson, learners will begin to explore the different tools that can be used in word processors to change the look of the text. Learners will use the Caps Lock key to add capital letters to their writing and will begin thinking about how to use this successfully. The learners will match simple descriptions with the key that they relate to. Finally, learners will begin exploring the different buttons available on the toolbar in more detail, and use these to change their own text.
on a computer I can type capital letters I can explain what the keys that I have

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