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Art Showcase: A Knight’s Peril – Raspberry Pi Foundation

https://www.raspberrypi.org/blog/art-showcase-a-knights-peril/

Rachel here! I love castles. I really love castles. When I was in primary school I would do projects about castles in my spare time – just for fun. I would make wooden swords and reenact battles with my best friend too – Anyway – This week we came across a fantastic application of Raspberry Pi…
company that describes itself as ‘Architects of Extraordinary Adventures’ claims to have

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A preview of the new Cambridge GCSE Computing Online! – Raspberry Pi Foundation

https://www.raspberrypi.org/blog/new-cambridge-gcse-computing-preview/

We get a lot of emails saying: “Why aren’t you working on any schools stuff? We want to see materials!” The answer, up until now, has always been: “We’re working on it!” Here’s a sneak preview of what we’ve been doing. Working with OCR and Cambridge University Press, we’ve been producing a MOOC (Massive Open…
You can have a look at what it’ll look like, and see some of the first videos and

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KS1 Computing | Mats and routes

https://www.raspberrypi.org/curriculum/key-stage-1/programming-a-robot-algorithms/mats-and-routes

Learners will design, create, and test a mat for a floor robot. This will introduce the idea that design in programming not only includes code and algorithms, but also artefacts related to the project, such as artwork. Note: The designs in this lesson can be changed to suit a topic or theme that the class is learning about. The ideas included in the slides are examples.
Learning objectives To explain that programming projects can have code and artwork

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