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KS3 Computing | At a crossroads

https://www.raspberrypi.org/curriculum/key-stage-3/introduction-to-python-programming/at-a-crossroads

This lesson introduces selection and randomness. These are two features that will allow learners to develop programs with a very diverse range of behaviours. Learners will revisit some of the programs that they have encountered in previous lessons and extend them into more versatile programs that use selection. They will develop a simple number guessing game, which will eventually include randomness.
Use relational operators to form logical expressions Use binary selection (if, else

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KS1 Computing | Giving instructions

https://www.raspberrypi.org/curriculum/key-stage-1/programming-a-robot-algorithms/giving-instructions

Learners will follow instructions given to them and give instructions to others. They will consider the language used to give instructions, and how that language needs to be clear and precise. Learners will combine several instructions into a sequence that can then be issued to another learner to complete. They will then consider a clear and precise set of instructions in relation to an algorithm, and will think about how computers can only follow clear and unambiguous instructions.
series of instructions as a sequence I can follow instructions given by someone else

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KS2 Computing | Finding your way

https://www.raspberrypi.org/curriculum/key-stage-2/programming-b-sensing/finding-your-way

Pupils will apply their understanding of the importance of order in programs. They will then use operands in selection to determine the flow of a program. Pupils will then modify a program which will enable the micro:bit to be used as a navigational device. To code this, they will adapt the code they completed to make a basic compass.
if, then statement I can explain the importance of the order of conditions in else

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KS3 Computing | More branches

https://www.raspberrypi.org/curriculum/key-stage-3/introduction-to-python-programming/more-branches

This lesson progresses to multi-branch selection, then introduces while, the general-purpose iterative structure available in Python. Learners will explore problems that will allow them to deepen their comprehension of when and how selection should be used. For example, they will build programs that check the weather conditions where they are living and display appropriate responses. They will also be introduced to iteration, making sure that they understand the mechanics of how it works, before they go on to build their own iterative programs in the next lesson.
Learning objectives Use multi-branch selection (if, elif, else statements) to control

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