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KS3 Computing | At a crossroads

https://www.raspberrypi.org/curriculum/key-stage-3/introduction-to-python-programming/at-a-crossroads

This lesson introduces selection and randomness. These are two features that will allow learners to develop programs with a very diverse range of behaviours. Learners will revisit some of the programs that they have encountered in previous lessons and extend them into more versatile programs that use selection. They will develop a simple number guessing game, which will eventually include randomness.
Use relational operators to form logical expressions Use binary selection (if, else

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Join us for a day of making! – Raspberry Pi Foundation

https://www.raspberrypi.org/blog/digitalmakingday/

Hello all! Raspberry Pi would like to ask you out for the day. We have a day of making, hacking, bikes, bird boxes, picnicking, and filming lined up. All we need now is some good company! I’ll let Owen explain all… This day of tinkering shenanigans is in preparation for our brand new programme for young…
Please include anything else you think will entertain us.

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GCSE Computer Science | KS4 | Selection

https://www.raspberrypi.org/curriculum/key-stage-4/programming-part-2-selection/selection

This lesson moves learners on to the next big programming construct, selection. They are introduced to it initially through a flowchart which demonstrates how a condition can be used to control the flow of execution in a program. They are then introduced to definitions for logical expressions and conditions. A short activity is used to allow learners to grasp how logical expressions evaluate. They then complete a PRIMM activity where they investigate and modify a Chatterbot. Finally, peer instruction is used to assess their learning.
control the flow of execution Walk through code that includes selection (if, elif, else

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KS1 Computing | Giving instructions

https://www.raspberrypi.org/curriculum/key-stage-1/programming-a-robot-algorithms/giving-instructions

Learners will follow instructions given to them and give instructions to others. They will consider the language used to give instructions, and how that language needs to be clear and precise. Learners will combine several instructions into a sequence that can then be issued to another learner to complete. They will then consider a clear and precise set of instructions in relation to an algorithm, and will think about how computers can only follow clear and unambiguous instructions.
series of instructions as a sequence I can follow instructions given by someone else

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