How should all the dialogue be handled in a text-based game? – Snap! https://forum.snap.berkeley.edu/t/how-should-all-the-dialogue-be-handled-in-a-text-based-game/19436
I'm making a game like DDLC or Homestuck Friendsim, and I want to have different branching dialogue paths, and I'm not sure how to do this optimally. The way I'm doing it, each piece of dialogue is in a list along with a…
How should all the dialogue be handled in a text-based game?