Hexadecimal Blocks – Share your Projects – Snap! Forum https://forum.snap.berkeley.edu/t/hexadecimal-blocks/12275
[hexadecimal script pic]
from my perspective, the whole point is that you can expect them to be EXACTLY the same
[hexadecimal script pic]
from my perspective, the whole point is that you can expect them to be EXACTLY the same
IM SO EXITED FULL PULLOUTS AND COMPLETE VARDRADIC CONTROL TONS OF NEW SPECIAL MENUS FULL FIRST CLASS COLOR SUPPORT???? ALL PRIMITIVES ARE NOW EDITABLE?????? SKEW?? I DONT EVEN KNOW WHAT TO SAY IM SPEECHL…
are the same nodes that drive NPC AI (Non-Player-Character).
I basically want a block like this:
NodeRED to get an audio file that I then send onto Alexa but not tried to do the same
I’m trying to make an ai that starts with no knowledge but as you talk to it it learns, and does this for every user so everyone’s ai will be different. but I have no idea how I could make this work any ideas link: nick…
of how do you match the questions and the answers I had separated lists with the same
"space >= zero" is true:
This same situation exists when you put any other letter to this block: bh June
Hi folks, I have built a simple of Rummy game – see here: https://snap.berkeley.edu/snap/snap.html#present:Username=chaintong&ProjectName=Rummy%20V1 It uses lists for each player (Hand1, Hand2 etc) but this is hard c…
variable, then it acts like a list variable, but if you later assign a number to the same
Hello all again! Here is something interesting enough to me that I've decided to share, using a pretty meager script it makes some complex designs, even though one central pattern does emerge each time, take a look :3 …
There are now two arrow sprites using the same algorithm simultaneously, only beginning
this image would show the Sprites down what to put on to snap
The same sprite might have different costumes at different times, especially when
Quick question re inherited variables: I define a SpriteA and a few vars specific to it. Then on another SpriteB I change its PARENT to SpriteA. And SpriteB gets all the vars of SpriteA reflected as local var black ic…
when the PARENT is changed again a second time to the same earlier parent, then the
Continuing the discussion from First-class colors (Part 1) – #128 by bh. Previous discussions: First-class colors (Part 1)
immediate issue I’m working on is getting the top half and the bottom half to look the same