The Experimento Game was developed by the Siemens Stiftung in cooperation with the Fraunhofer Institute for Digital Media Technology IDMT. The goal of the Experimento Game together with the associated teaching methods is to increase the students’ awareness of the complexity of environment-related judgments, point out to them the necessary conditions for making a fair judgment, and create an understanding for others’ judgments. They should become aware of their own interests and be able to analyze them. The digital game opens up new possibilities because the players are put in a dual role: First, they enter into the game world and the events taking place within it; second, they actively intervene in the events, therefore embracing them as their own.
Web resource: Starting screen of the Experimento Game: The game can be started online