book Archives – Raspberry Pi Foundation https://www.raspberrypi.org/blog/tag/book/
new book Create your game world, animate your characters, build your physics model
Meintest du modell?
new book Create your game world, animate your characters, build your physics model
Hello World issue 4, the free magazine by educators for educators is out today. Download your copy, or sign up to receive a print version at home.
doctoral dissertation explored a way of unifying psychological theory to suggest a model
For computing educators, teaching young people about machine learning means redefining computational thinking, say Matti Tedre and his team.
A tiny change in the data provided can make a model useless.
new book Create your game world, animate your characters, build your physics model
The Experience AI Challenge invites and supports kids aged up to 18 to design and make their own AI applications. In partnership with Google DeepMind.
Training an ML model and creating a project with it teaches many skills beyond coding
Explore social learning tips, research, and strategies to engage students in your computing classroom.
modelling and involves people observing and imitating the behaviours that others model
We announce the winning and highly commended teams of young people who coded experiments for this year’s Astro Pi Mission Space Lab.
Lab program used the Astro Pi computer’s machine learning dongle to train one AI model
new book Create your game world, animate your characters, build your physics model
Carrie Anne Philbin is the teacher we all wish we’d had. If you’ve been intrigued by the addition of Dr Sam Aaron’s Sonic Pi to the latest Raspbian update, Carrie Anne’s here to walk you through getting started. Carrie Anne (who was this year’s London Digital Hero award winner for her work on the Geek…
13th October 2013, 7:14 am Anyone tried Sonic Pi on a 256 MB Original Flavor Model
Learners will develop their understanding of manipulating digital 3D objects. They will rotate objects in three dimensions, duplicate objects, and then use grouping and ungrouping to manipulate many objects at once. They will combine these skills to create their own 3D name badge. Finally, learners will consider the practicality of 3D printing the objects they have made.
Learning objectives To recognise that objects can be combined in a 3D model I