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KS2 Computing | Making a project

https://www.raspberrypi.org/curriculum/key-stage-2/programming-b-events-and-actions/making-a-project

In this lesson, learners will design and create their own projects. Using a template (which can be blank or partially completed), learners will complete projects to move a sprite around a maze, with the option to leave a pen trail showing where the sprite has moved. Ideally, projects will include setup blocks to position the sprite at the start of the maze and clear any lines already on the screen.

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KS2 Computing | Testing a quiz

https://www.raspberrypi.org/curriculum/key-stage-2/programming-b-selection-in-quizzes/testing-a-quiz

In this lesson, learners will use the Scratch programming environment to implement the first section of their algorithm as a program. They will run the first section of their program to test whether they have correctly used selection to control the outcomes, and debug their program if required. They will then continue implementing their algorithm as a program. Once completed, they will consider the value of sharing their program with others so that they can receive feedback. Learners conclude the lesson by using another learner’s quiz and providing feedback on it.

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KS2 Computing | Modifying a game

https://www.raspberrypi.org/curriculum/key-stage-2/programming-b-repetition-in-games/modifying-a-game

In this lesson, learners look at an existing game and match parts of the game with the design. They make changes to a sprite in the existing game to match the design. They then look at a completed design, and implement the remaining changes in the Scratch game. They add a sprite, and re-use and modify code blocks within loops, and explain the changes made.

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KS2 Computing | Using loops to create shapes

https://www.raspberrypi.org/curriculum/key-stage-2/programming-b-repetition-in-games/using-loops-to-create-shapes

In the first lesson, learners look at real-life examples of repetition, and identify which parts of instructions are repeated. Learners then use Scratch, a block-based programming environment, to create shapes using count-controlled loops. They consider what the different values in each loop signify, then use existing code to modify and create new code, and work on reading code and predicting what the output will be once the code is run.

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Raspberry Pi Weather Station for schools – Raspberry Pi Foundation

https://www.raspberrypi.org/blog/school-weather-station-project/

When I first joined the Raspberry Pi Foundation, over a year ago now, one of my first assignments was to build a weather station around the Raspberry Pi. Thanks to our friends at Oracle (the large US database company), the Foundation received a grant not only to design and build a Raspberry Pi weather station…
As i bought Pi2 (BTW: $55 not $35) i can us my old B in this project.

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