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KS1 Computing | Outcomes

https://www.raspberrypi.org/curriculum/key-stage-1/programming-b-an-introduction-to-quizzes/outcomes

During this lesson, learners will discover that a sequence of commands has an ‘outcome’. They will predict the outcomes of real-life scenarios and a range of small programs in ScratchJr. Learners will then match programs that produce the same outcome when run, and use a set of blocks to create programs that produce different outcomes when run.

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KS2 Computing | Modifying a game

https://www.raspberrypi.org/curriculum/key-stage-2/programming-b-repetition-in-games/modifying-a-game

In this lesson, learners look at an existing game and match parts of the game with the design. They make changes to a sprite in the existing game to match the design. They then look at a completed design, and implement the remaining changes in the Scratch game. They add a sprite, and re-use and modify code blocks within loops, and explain the changes made.

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  • International
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KS1 Computing | Following my design

https://www.raspberrypi.org/curriculum/key-stage-1/programming-b-introduction-to-animation/following-my-design

During this lesson learners will use their project designs from the previous lesson to create their projects on-screen in ScratchJr. They will use their project design, including algorithms created in the previous lesson, to make programs for each of their rocket sprites. They will test whether their algorithms are effective when their programs are run.

    Kategorien:
  • International
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