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Ben’s Mega USA Tour – Raspberry Pi Foundation

https://www.raspberrypi.org/blog/bens-mega-usa-tour/

Last month we put out a blog post advertising that I would be doing a tour of America, with a rough initial route, and we welcomed requests for visits. Over the next couple of weeks I was overwhelmed with visit requests – I plotted all the locations on a map and created a route aiming to reach as…
(wardrobe by Pimoroni) and another suitcase full of 40 brand new Raspberry Pis (B+

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KS2 Computing | The micro:bit

https://www.raspberrypi.org/curriculum/key-stage-2/programming-b-sensing/the-micro-bit

Pupils will be introduced to the micro:bit as an input, process, output device that can be programmed. Pupils will familiarise themselves with the device itself and the programming environment, before creating their own programs. They will then run their programs on the device. Note: This unit is written assuming that you will be using a desktop or laptop computer (not a tablet) to connect micro:bits.

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KS1 Computing | Evaluating

https://www.raspberrypi.org/curriculum/key-stage-1/programming-b-an-introduction-to-quizzes/evaluating

During this lesson, learners will compare their projects to their designs. They will think about how they could improve their designs by adding additional features. They will modify their designs and implement the changes on their devices. Learners will find and correct errors in programs (debug) and discuss whether they debugged errors in their own projects.

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KS2 Computing | Exploring conditions

https://www.raspberrypi.org/curriculum/key-stage-2/programming-b-selection-in-quizzes/exploring-conditions

In this lesson, learners revisit previous learning on ‘selection’ and identify how ‘conditions’ are used to control the flow of actions in a program. They are introduced to the blocks for using conditions in programs using the Scratch programming environment. They modify the conditions in an existing program and identify the impact this has.

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KS2 Computing | Making a step counter

https://www.raspberrypi.org/curriculum/key-stage-2/programming-b-sensing/making-a-step-counter

Pupils will use the design that they have created in Lesson 5 to make a micro:bit-based step counter. First they will review their plans, followed by creating their code. Pupils will test and debug their code, using the emulator and then the physical device. To successfully complete this project, Pupils will need to demonstrate their understanding of all the programming lessons they've had so far.

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KS2 Computing | Designing a step counter

https://www.raspberrypi.org/curriculum/key-stage-2/programming-b-sensing/designing-a-step-counter

Pupils will be working at the design level. They will pick out features of a step counter, a piece of technology with which they are likely to be familiar. They will then relate those features to the sensors on a micro:bit. In the main activity, pupils will design the algorithm and program flow for their step counter project.

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