How to make less laggy? – Snap! Editor – Snap! Forum https://forum.snap.berkeley.edu/t/how-to-make-less-laggy/12707
how can i make this less laggy? heres the project it is in
of the ellipse b : distance from the center to the top (or the bottom!)
how can i make this less laggy? heres the project it is in
of the ellipse b : distance from the center to the top (or the bottom!)
Continuing the discussion from First-class colors (Part 1) – #128 by bh. Previous discussions: First-class colors (Part 1)
like how different colours of light mix, you can just add together the R, G and B
I made a set of blocks to work with matrices, but I can’t figure out how to implement a dot product with them. My project link is: Math Blocks 1.0 by sunnyandshivcodebros | Snap! Build Your Own Blocks. Please help!
transpose of the right input, so as to combine the rows of A with the columns of B.
…without changing the result? I know you can do it for commutative operations like addition and multiplication: $$3+5=5+3$$ $$3\times5=3\times3$$ and you can, with a different approach, do the same with division and…
But for $$a$$ and $$b$$ I only have 2D vectors, so $$c$$, the cross product, would
The project I am currently working on requires to take in an image as input, and convert it into a matrix. Does anyone have any idea how this can be done using Snap?
To convert to greyscale, take the average of the R, G, and B values and set all three
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2021, 2:59pm 4 untitled script pic (1)872×270 43.1 KB (while holding down B)
The one I made below it's too slow to be used inside a MAP block to do a pixels_of_a_costume manipulation that has been discussed here. Can anybody make it a fast (JS-script) block?
your maps is writing a list (the four values of each pixel) inside those R, G and B
I have created a save engine with instructions it is simple to use and you can add it to anything you like (with credit of course). It utilizes the join & split features and you can replace when i start with when i'm cli…
and exporting the code results in a code such that when it is imported, var a and b
Can a block report the color under the Sprite?
should be an RGB(A) option that takes separate values, but if you know the R,G,B,
I want something like this to actually save going back into user mode, but it doesn't…
type this into an input $flag-0-0-255-0 the values are $flag-[size]-[r]-[g]-[b]